![]() Thrown weapons are just disposable melee weapons. Crossbows have the loading property, preventing the user from firing them more than once per round (or requiring them to take the Crossbow Mastery feat), but many have more damage or are one-handed to compensate. Bows are two-handed weapons, with no restrictions to how often you can fire them. So, this page will categorize, instead, firearms (or firearm-adjacent creations) that could conceivably fit in your run-of-the-mill D&D campaign.Ĭurrently, there's three types of vanilla D&D ranged weapons: Bows, Crossbows, and Thrown Weapons. Unfortunately, said weapons are not balanced for the traditional high-fantasy settings most are used to. ![]() That said, the DMG does give rules for weaponry for renaissance, modern, and futuristic settings. So even in the most Tolkien-esque settings, there may be a place for it. But, in a world with enchanted weaponry, undead, and whatever the heck Flumphs are, it's not unreasonable to say some gnome or dwarf had the idea of making fantasy-gunpowder from dragon bone or fairy dust or something. Now, if you're playing in a fantasy setting. The guy next to you has a sword, the gal on your right uses her fists, and the friend of loosely-defined gender who sits across from you wields arcane magic of destructive potential. ![]() ![]() This is a quality article! Fantasy Firearms
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